by Adam Clulow and Joan Neuberger The Not Even Past Conversations Series was born out of the extraordinary circumstances of the COVID-19 pandemic. It takes the form of a long interview held informally (usually at home) over Zoom with leading scholars and teachers at the University of Texas at Austin and beyond. Here we speak with Dr. Joan Neuberger, […]
By Alina Scott The study of gender continues to evolve and push the discipline of history forward. Over the years, Not Even Past has published a wide range of pieces on the topic. The articles, podcasts, book reviews, and teaching materials span the globe. This collection features articles and books about gender, the way it […]
Cross-posted from Chris Rose’s blog, where he regularly tells us Important and Useful Things and makes us laugh along the way. In addition to his many other accomplishments, Chris is the brains and motor behind our podcast, 15 Minute History. By Christopher Rose Over the weekend, the Thomas Cook company went bankrupt and shuttered operations, leaving hundreds of […]
By Alan Garcia Before I became an avid follower of history blogs and museum social media accounts, one of my favorite pastimes was studying the liner notes of the world music CDs available at my public library. This was occurring at the same time that social media platforms and instant messaging was improving the way […]
American History, in many ways, represents the nation’s résumé. It is a catalog of achievements and events – some good, some regrettable – that are used to encourage citizens and outsiders to buy into the nation.
Historians won’t be giving up their visits to archives or their days picking notebooks and letters out of boxes any time soon. But the path to those boxes has changed dramatically as institutions and history enthusiasts have been digitalizing and posting their treasures online.
Internet technology is starting to have a profound influence on the ways we do history. Historians have found new places to write history, new ways to make sources available, and some historians have mastered the digital technology to create new kinds of data and new kinds of sources for asking new kinds of questions about the past.
I have been refighting the Second World War my entire life. My campaign began with the board game Axis and Allies and continued on the computer with Panzer General and Close Combat. I spent hours as a teenager designing scenarios for the war in Civilization II, with a computer mouse in one hand and my history textbook in the other.
A city of perpetual nostalgia, Austin is a vivid place where rapid change pulls against profound attachments to the way things are (or how they are imagined to be). Perhaps this dynamic is what gives such poignancy to the idea of endings in Austin. Austinites are always afraid of losing what we love about the city: the vibe of a particular neighborhood, the murmur of the so-called creative class, the beauty and health of Barton Springs. The end of Austin, or at least some beloved facet of it, always seems around the corner, haunting our sense of place.
The video game is a relatively new medium, but it has a long record of using history to tell stories like the one found in Assassin’s Creed. Given the mass popularity of video games and gaming culture, it seems appropriate that we begin to analyze the history portrayed in this medium in the same way we consider a historical novel or period film. Why and how is history used in video games?